A downloadable RPG

A bunch of kids live in a secluded island village where no adults seem to exist, kept fed and well thanks to invisible forces they cannot see. One day, an unusual person will visit, shattering their illusions, and forcing to confront the true nature of Soma Island.

Part of a much longer story that is all in my head. This island is the opening arc. I leave it on a cliffhanger right before the first plot twist of the game. First, as in, there will be more much bigger reveals, including things that are set up later.

I desired to make a game focused on Story, that was Singleplayer, and of the genre RPG, like the good old days when they had good stories. It was a better time back then. I've messed around with many dev tools, but I actually started something good with this. Sadly, there are additional features I wanted to add which RPG Maker cannot do on its own. Feel free to laugh at any art assets I made. My writing is fine, but my art skills are as pleasing as a frying pan to the face.

Download

Download
Project Together Demo (Win).zip 131 MB

Install instructions

It should run on windows just fine, as this is the windows version of the demo, unless there is something extra needed to run games made in RPG Maker MZ that I am not aware of.

Comments

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(1 edit)

Providing thoughts without spoilers:

-The collisions could have some work, because they appear in places where they are seemingly aren't there where they are supposed to be (like inside of homes and buildings). That's a technical issue.

-The combat was "standard issue" for an game made in RPG maker, though I wish it had more depth like buffs.

-About the map, there's not much to explore, even though you can find stashes, I wish there were more. It's a good incentive to make the player look around.

-How do I make the game fullscreen?

-I can tell there was little of playtesting? How? Because you can initiate a fight again, that were not supposed to be re-initiated. Try contacting the character that you already fought, you'll understand. Fun fact:If you re-initiate final fight, the game will softlock you, because the character physically cannot move where they need(for a cutscene) because of a wall.

-The plot, which this game probably relies on most. I'm not a writer, so I can't say as a proffesional. For me it seems fine, but unfinished(obviously, of course).



Now, spoilers: Why is there a talking dog in the beginning but is never mentioned later? If you want a quest giver, just place a notebook inside MC's(I forgot his name) tent
Who are the "helpers"? Were they supposed to be Olga and Clamp?
I just realized a connection. The villiage is called "Soma"(just like the island). The people in "Brave New World" consumed a drug called "Soma", that pacified them.
There is of course something wrong with Olga, if you interact with a clock in a F2 library, or fighting with Clamp, that make it very obvious. That forest is a maze, and I'm not a big fan of mazes. Maybe add a mechanic where the player is able to place a "marker"?
Also the forest could benefit from a simple puzzle, maybe make the player move rocks to open up the door to a cave, that they will enter? Because at current stage it's monotonous.

Thank you, whoever random stranger, for giving it a try. There's like 2 encounters in the game because I was focusing on making a story, but still tons of explorable area. 

If you play it, I'm sure you'll understand that I am aiming bigger rather than smaller.